Difference between revisions of "Kappa Shader"

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(→‎Important Settings: describe effect of Directional Lightmap in layman's terms)
(Did a test using tables, might be nicer looking.)
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Version 3.0 introduced '''Screenspace Path Tracing''' (SSPT), which is also being used for light emission to allow for a wider variety of lighting colors within the screenspace limitations.  
 
Version 3.0 introduced '''Screenspace Path Tracing''' (SSPT), which is also being used for light emission to allow for a wider variety of lighting colors within the screenspace limitations.  
  
==Important Settings==
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==Settings Documentation==
 +
These are the available settings of this shaderpack. They are ordered by (sub-)screen as they are accessable ingame.
 +
This list is only accomodating the latest release, with eventual overlaps with older versions.
  
'''Atmosphere''' - adjusts visual properties of the sky and water
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===Atmosphere===
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Settings that control the visual appearance of atmospheric effects, which includes atmosphere properties, clouds and water.
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{| class="wikitable"
 +
|Rainbows
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|Allows you to enable or disable the appearance of rainbows after rainy weather. Comes at virtually no performance cost.
 +
|-
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|Sun Path Angle
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|This setting allows you to control the rotation angle of the sun over the course of the day. Greater values allow you to mimic the sun angles of places that are further away from the equator.
 +
|-
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|World Time Animation
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|This option makes atmospherics be animated using the world time. This applies to clouds, fog and water and allows you to get the same visual results across multiple players on a server for example. Comes at no performance cost.
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|-
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!colspan="2"|Air Coefficients
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|}
 
*Air - fog and mist settings
 
*Air - fog and mist settings
 
*Clouds - settings for both volumetric (cumulus type) clouds and cirrus clouds.  Volumetric clouds are part of the signature look of Kappa shaders, though they do come with some performance load
 
*Clouds - settings for both volumetric (cumulus type) clouds and cirrus clouds.  Volumetric clouds are part of the signature look of Kappa shaders, though they do come with some performance load

Revision as of 20:11, 9 April 2021

Kappa Shader
Kappa-Banner.jpg
Project Page https://rre36.com/kappa-shader
Latest Version 3.1
Last Updated 2021-02-14
Visual Style Realistic
Performance Cost High
License [{{{LicenseURL}}} {{{LicenseType}}}]

The Kappa Shader is the high-end shaderpack in my lineup and tries to deliver the most appealing results without resorting to complex techniques like voxelisation. It is generally considered a realistic shaderpack, although it takes its own shortcuts and liberties due to which it is by no means accurate in the sense of exactly recreating real life lighting configurations.

Key Features

Kappa Shader is known for its advanced and fairly unique Volumetric Clouds, which have been a cornerstone of its atmospherics and outdoor-visuals for a couple major versions now.

Version 3.0 introduced Screenspace Path Tracing (SSPT), which is also being used for light emission to allow for a wider variety of lighting colors within the screenspace limitations.

Settings Documentation

These are the available settings of this shaderpack. They are ordered by (sub-)screen as they are accessable ingame. This list is only accomodating the latest release, with eventual overlaps with older versions.

Atmosphere

Settings that control the visual appearance of atmospheric effects, which includes atmosphere properties, clouds and water.

Rainbows Allows you to enable or disable the appearance of rainbows after rainy weather. Comes at virtually no performance cost.
Sun Path Angle This setting allows you to control the rotation angle of the sun over the course of the day. Greater values allow you to mimic the sun angles of places that are further away from the equator.
World Time Animation This option makes atmospherics be animated using the world time. This applies to clouds, fog and water and allows you to get the same visual results across multiple players on a server for example. Comes at no performance cost.
Air Coefficients
  • Air - fog and mist settings
  • Clouds - settings for both volumetric (cumulus type) clouds and cirrus clouds. Volumetric clouds are part of the signature look of Kappa shaders, though they do come with some performance load
  • Dimensions - adjusts Nether and End atmosphere
  • Sky - minor settings for sky light transmission and scattering
  • Water - to adjust water volume, waves and color
  • Sun angle - use the slider to adjust the sun angle [but when and how?]
  • Rainbows
  • World Time Volumes


Lighting - adjusts properties of light and shadow

  • Shadows - consider reducing shadowmap resolution to increase FPS at little visual cost
  • Effects - settings for the Screen Space Ray Tracing (SSRT) [more investigation needed to determine settings with biggest impact on visuals and frame performance]
  • Lights - adjust the strength and color of main light sources. Moonlight in Kappa is brighter than vanilla Minecraft, to make night-time in the outdoor over-world closer to the look of original Minecraft reduce Moonlight Multi to 0.5 or lower.
  • Cave-Lightleak Workaround - can help to eliminate light leaking artefacts in caves [to do: write a note on loading adjacent chunks]
  • Directional Lightmap - when 'On' makes Normal textures look more detailed, with light picking out surface detail at the cost of some performance. This effect works better with higher-end resource packs.
  • Minimum Ambient Light - effects exposure in dark spaces. Reducing the value makes shadows and dark spaces darker (arguably more natural and closer to vanilla). Increasing the values bestows better night vision.


Terrain - an important setting for changing how solid surfaces are rendered

  • Reflections - settings for how reflections are handled [ relevant always or only when SSRT ON? What is BRDF? What are the key options here? I tend to just leave as default]
  • Parallax Occlusion Mapping - enabling POM enables 3D textures, a significant visual upgrade on specific objects close to the player with resource packs that support it.
  • Normalmap Support
  • Format
  • Vertex Attribute Fix - may need to enable if POM creates glitchy artefacts
  • Wetness mode
  • Wind Effects - disabling stops the grass and the leaves waving in the breeze
  • Intensity - determines the strength of the waving in the wind effect


Camera - settings for how the virtual camera sees the Kappa Shaders world

  • Sensor Width
  • F-Stops - only relevant when Depth of Field (DoF) is enabled. Lower values give a narrow/short focus range which makes the image focus at one depth at the centre of the screen, and blurry nearer and further from the player. Higher values give a longer focus range, so that more of the image is clearly in focus at one time.
  • Anamorph Stretch Ratio
  • Bloom
  • Depth of Field - enable to create photographic bokeh focus effects. [Arguably better for screenshots than for gameplay?]
  • Exposure - settings for adjusting the auto-exposure of the Kappa camera
  • Lens Flare - enabling Lens Flare and Halo replicates the effect you get from pointing a real glass lens at a strong light source, for example the sun
  • Motionblur - 'On' smooths/blurs the transitions between frames and is good for users with lower FPS. 'Off' may be better for higher FPS
  • Vignette - 'On' makes the edges of the screen a bit darker replicating how older cameras captured light.


Post


Misc

Performance Tweaks

System Requirements

Minimum Requirements
CPU Allocated Memory Graphics Card Recommended Resolution Operating System
AMD FX 4000 Series or Intel Core i3 3000 Series 2GB AMD RX 460 or nVidia GeForce GTX 760 1280x720 Windows or Linux
Recomended for Medium Settings
CPU Allocated Memory Graphics Card Recommended Resolution Operating System
AMD Ryzen 1000 Series or Intel Core i5 4000 Series 4GB AMD RX 480 or nVidia GeForce GTX 1060 1920x1080 Windows or Linux
Recomended for Default Settings
CPU Allocated Memory Graphics Card Recommended Resolution Operating System
AMD Ryzen 1000 Series or Intel Core i5 4000 Series 4GB AMD RX Vega 56 or nVidia GeForce GTX 1070 1920x1080 Windows or Linux

Mesa 20 drivers or newer are recommended for AMD configurations using Linux. Intel Graphics are not guaranteed to be compatible.