Difference between revisions of "Kappa Shader"

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*Sky - minor settings for sky light transmission and scattering
 
*Sky - minor settings for sky light transmission and scattering
 
*Water - to adjust water volume, waves and color
 
*Water - to adjust water volume, waves and color
*Sun angle
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*Sun angle - use the slider to adjust the sun angle [''but when and how?'']
 
*Rainbows
 
*Rainbows
 
*World Time Volumes
 
*World Time Volumes
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*Effects - settings for the Screen Space Ray Tracing (SSRT) [''more investigation needed to determine settings with biggest impact on visuals and frame performance'']
 
*Effects - settings for the Screen Space Ray Tracing (SSRT) [''more investigation needed to determine settings with biggest impact on visuals and frame performance'']
 
*Lights - adjust the strength and color of main light sources.  Moonlight in Kappa is brighter than vanilla Minecraft, to make night-time in the outdoor over-world closer to the look of original Minecraft reduce Moonlight Multi to 0.5 or lower.
 
*Lights - adjust the strength and color of main light sources.  Moonlight in Kappa is brighter than vanilla Minecraft, to make night-time in the outdoor over-world closer to the look of original Minecraft reduce Moonlight Multi to 0.5 or lower.
*Cave-Lightleak Workaround - can help to eliminate light leaking artefacts in caves
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*Cave-Lightleak Workaround - can help to eliminate light leaking artefacts in caves [''to do: write a note on loading adjacent chunks'']
*Directional Lightmap - when enabled... [''over to you RRe36'']
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*Directional Lightmap - when enabled... [''over to the experts'']
*Minimum Ambient Light - effects exposure bias in dark spaces.  Reducing the value increases darkness in shadows.  Increasing the values bestows better night vision.
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*Minimum Ambient Light - effects exposure bias in dark spaces.  Reducing the value makes shadows and dark spaces darker (arguably more natural).  Increasing the values bestows better night vision.
  
  
Terrain
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'''Terrain'''
  
Camera
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'''Camera'''
  
Post
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'''Post'''
  
Misc
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'''Misc'''
  
 
==Performance Tweaks==
 
==Performance Tweaks==

Revision as of 20:48, 4 April 2021

Kappa Shader
Kappa-Banner.jpg
Project Page https://rre36.com/kappa-shader
Latest Version 3.1
Last Updated 2021-02-14
Visual Style Realistic
Performance Cost High
License [{{{LicenseURL}}} {{{LicenseType}}}]

The Kappa Shader is the high-end shaderpack in my lineup and tries to deliver the most appealing results without resorting to complex techniques like voxelisation. It is generally considered a realistic shaderpack, although it takes its own shortcuts and liberties due to which it is by no means accurate in the sense of exactly recreating real life lighting configurations.

Key Features

Kappa Shader is known for its advanced and fairly unique Volumetric Clouds, which have been a cornerstone of its atmospherics and outdoor-visuals for a couple major versions now.

Version 3.0 introduced Screenspace Path Tracing (SSPT), which is also being used for light emission to allow for a wider variety of lighting colors within the screenspace limitations.

Important Settings

Atmosphere - adjusts visual properties of the sky and water

  • Air - fog and mist settings
  • Clouds - settings for both volumetric (cumulus type) clouds and cirrus clouds. Volumetric clouds are part of the signature look of Kappa shaders, though they do come with some performance load
  • Dimensions - adjusts Nether and End atmosphere
  • Sky - minor settings for sky light transmission and scattering
  • Water - to adjust water volume, waves and color
  • Sun angle - use the slider to adjust the sun angle [but when and how?]
  • Rainbows
  • World Time Volumes


Lighting - adjusts properties of light and shadow

  • Shadows - consider reducing shadowmap resolution to increase FPS at little visual cost
  • Effects - settings for the Screen Space Ray Tracing (SSRT) [more investigation needed to determine settings with biggest impact on visuals and frame performance]
  • Lights - adjust the strength and color of main light sources. Moonlight in Kappa is brighter than vanilla Minecraft, to make night-time in the outdoor over-world closer to the look of original Minecraft reduce Moonlight Multi to 0.5 or lower.
  • Cave-Lightleak Workaround - can help to eliminate light leaking artefacts in caves [to do: write a note on loading adjacent chunks]
  • Directional Lightmap - when enabled... [over to the experts]
  • Minimum Ambient Light - effects exposure bias in dark spaces. Reducing the value makes shadows and dark spaces darker (arguably more natural). Increasing the values bestows better night vision.


Terrain

Camera

Post

Misc

Performance Tweaks

System Requirements

Minimum Requirements
CPU Allocated Memory Graphics Card Recommended Resolution Operating System
AMD FX 4000 Series or Intel Core i3 3000 Series 2GB AMD RX 460 or nVidia GeForce GTX 760 1280x720 Windows or Linux
Recomended for Medium Settings
CPU Allocated Memory Graphics Card Recommended Resolution Operating System
AMD Ryzen 1000 Series or Intel Core i5 4000 Series 4GB AMD RX 480 or nVidia GeForce GTX 1060 1920x1080 Windows or Linux
Recomended for Default Settings
CPU Allocated Memory Graphics Card Recommended Resolution Operating System
AMD Ryzen 1000 Series or Intel Core i5 4000 Series 4GB AMD RX Vega 56 or nVidia GeForce GTX 1070 1920x1080 Windows or Linux

Mesa 20 drivers or newer are recommended for AMD configurations using Linux. Intel Graphics are not guaranteed to be compatible.