Credits and References
Revision as of 22:38, 24 March 2021 by Rre36-admin (talk | contribs)
- Capt Tatsu and his BSL Shaders
- assisting me with getting the groundwork done
- SSAO based on BSL
- Chocapic13 and his shaders
- reference for bloom
- Jessie and his vast atmospherics knowledge
- QA on physical accuracy :p
- robobo1221
- helping me on understanding raymarching
- Rutherin
- reference for RSM global illumination
- testing stuff and helping out
- RTAO solution in Kappa 3.x based on Raspberry Shaders
- Xenith
- for helping me on some of the groundwork and on PCSS
- the shaderLABS Discord for giving ideas and assisting in solving Problems
- John Chapman's Lens Flare: http://john-chapman-graphics.blogspot.com/2013/02/pseudo-lens-flare.html
- John Hable's Filmic Worlds for Tonemapper Reference: http://filmicworlds.com/blog/filmic-tonemapping-operators/
- Logos made by jwgraphicdesign
- Nostalgia Shader icon
- Shaderpack wordmark design (Font and sizing)
- Kappa Shader icon made by June
- Spectrum by Zombye used as reference in Kappa Shader 3.x and newer for
- screenspace contact shadows (I just can't figure them out myself, so I gave up on my own implementation)
- shadowmap filtering
- water normals and parallax calculation
- normal data encoding method
- hammon diffuse implementation
- GGX microsurface approximation for rough reflections
- also general thanks to Zombye for helping out on a couple small questions