Difference between revisions of "Credits and References"
Jump to navigation
Jump to search
Rre36-admin (talk | contribs) |
Rre36-admin (talk | contribs) m (Protected "Credits and References" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))) |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
* Capt Tatsu and his [https://bitslablab.com/bslshaders/ BSL Shaders] | * Capt Tatsu and his [https://bitslablab.com/bslshaders/ BSL Shaders] | ||
** assisting me with getting the groundwork done | ** assisting me with getting the groundwork done | ||
| − | ** SSAO based on BSL | + | ** SSAO solution based on BSL |
* Chocapic13 and his [https://www.curseforge.com/minecraft/customization/chocapic13-shaders shaders] | * Chocapic13 and his [https://www.curseforge.com/minecraft/customization/chocapic13-shaders shaders] | ||
** reference for bloom | ** reference for bloom | ||
| Line 27: | Line 27: | ||
** normal data encoding method | ** normal data encoding method | ||
** hammon diffuse implementation | ** hammon diffuse implementation | ||
| − | + | ** GGX microsurface approximation for rough reflections | |
| − | + | ** also general thanks to Zombye for helping out on a couple small questions | |
Latest revision as of 17:43, 27 March 2021
- Capt Tatsu and his BSL Shaders
- assisting me with getting the groundwork done
- SSAO solution based on BSL
- Chocapic13 and his shaders
- reference for bloom
- Jessie and his vast atmospherics knowledge
- QA on physical accuracy :p
- robobo1221
- helping me on understanding raymarching
- Rutherin
- reference for RSM global illumination
- testing stuff and helping out
- RTAO solution in Kappa 3.x based on Raspberry Shaders
- Xenith
- for helping me on some of the groundwork and on PCSS
- the shaderLABS Discord for giving ideas and assisting in solving Problems
- John Chapman's Lens Flare: http://john-chapman-graphics.blogspot.com/2013/02/pseudo-lens-flare.html
- John Hable's Filmic Worlds for Tonemapper Reference: http://filmicworlds.com/blog/filmic-tonemapping-operators/
- Logos made by jwgraphicdesign
- Nostalgia Shader icon
- Shaderpack wordmark design (Font and sizing)
- Kappa Shader icon made by June
- Spectrum by Zombye used as reference in Kappa Shader 3.x and newer for
- screenspace contact shadows (I just can't figure them out myself, so I gave up on my own implementation)
- shadowmap filtering
- water normals and parallax calculation
- normal data encoding method
- hammon diffuse implementation
- GGX microsurface approximation for rough reflections
- also general thanks to Zombye for helping out on a couple small questions