Difference between revisions of "Credits and References"

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(Created page with "* Capt Tatsu and his [https://bitslablab.com/bslshaders/ BSL Shaders] ** assisting me with getting the groundwork done ** SSAO based on BSL * Chocapic13 and his [https://www.c...")
 
m (Protected "Credits and References" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
 
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* Capt Tatsu and his [https://bitslablab.com/bslshaders/ BSL Shaders]
 
* Capt Tatsu and his [https://bitslablab.com/bslshaders/ BSL Shaders]
 
** assisting me with getting the groundwork done
 
** assisting me with getting the groundwork done
** SSAO based on BSL
+
** SSAO solution based on BSL
 
* Chocapic13 and his [https://www.curseforge.com/minecraft/customization/chocapic13-shaders shaders]
 
* Chocapic13 and his [https://www.curseforge.com/minecraft/customization/chocapic13-shaders shaders]
 
** reference for bloom
 
** reference for bloom
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** reference for RSM global illumination
 
** reference for RSM global illumination
 
** testing stuff and helping out
 
** testing stuff and helping out
 +
** RTAO solution in Kappa 3.x based on Raspberry Shaders
 
* Xenith
 
* Xenith
 
** for helping me on some of the groundwork and on PCSS
 
** for helping me on some of the groundwork and on PCSS
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** Shaderpack wordmark design (Font and sizing)
 
** Shaderpack wordmark design (Font and sizing)
 
* Kappa Shader icon made by [https://github.com/juniebyte June]
 
* Kappa Shader icon made by [https://github.com/juniebyte June]
 +
* [https://github.com/zombye/spectrum Spectrum by Zombye] used as reference in Kappa Shader 3.x and newer for
 +
** screenspace contact shadows (I just can't figure them out myself, so I gave up on my own implementation)
 +
** shadowmap filtering
 +
** water normals and parallax calculation
 +
** normal data encoding method
 +
** hammon diffuse implementation
 +
** GGX microsurface approximation for rough reflections
 +
** also general thanks to Zombye for helping out on a couple small questions

Latest revision as of 17:43, 27 March 2021

  • Capt Tatsu and his BSL Shaders
    • assisting me with getting the groundwork done
    • SSAO solution based on BSL
  • Chocapic13 and his shaders
    • reference for bloom
  • Jessie and his vast atmospherics knowledge
    • QA on physical accuracy :p
  • robobo1221
    • helping me on understanding raymarching
  • Rutherin
    • reference for RSM global illumination
    • testing stuff and helping out
    • RTAO solution in Kappa 3.x based on Raspberry Shaders
  • Xenith
    • for helping me on some of the groundwork and on PCSS
  • the shaderLABS Discord for giving ideas and assisting in solving Problems
  • John Chapman's Lens Flare: http://john-chapman-graphics.blogspot.com/2013/02/pseudo-lens-flare.html
  • John Hable's Filmic Worlds for Tonemapper Reference: http://filmicworlds.com/blog/filmic-tonemapping-operators/
  • Logos made by jwgraphicdesign
    • Nostalgia Shader icon
    • Shaderpack wordmark design (Font and sizing)
  • Kappa Shader icon made by June
  • Spectrum by Zombye used as reference in Kappa Shader 3.x and newer for
    • screenspace contact shadows (I just can't figure them out myself, so I gave up on my own implementation)
    • shadowmap filtering
    • water normals and parallax calculation
    • normal data encoding method
    • hammon diffuse implementation
    • GGX microsurface approximation for rough reflections
    • also general thanks to Zombye for helping out on a couple small questions