Difference between revisions of "Credits and References"
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Rre36-admin (talk | contribs) (Created page with "* Capt Tatsu and his [https://bitslablab.com/bslshaders/ BSL Shaders] ** assisting me with getting the groundwork done ** SSAO based on BSL * Chocapic13 and his [https://www.c...") |
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* Capt Tatsu and his [https://bitslablab.com/bslshaders/ BSL Shaders] | * Capt Tatsu and his [https://bitslablab.com/bslshaders/ BSL Shaders] | ||
** assisting me with getting the groundwork done | ** assisting me with getting the groundwork done | ||
| − | ** SSAO based on BSL | + | ** SSAO solution based on BSL |
* Chocapic13 and his [https://www.curseforge.com/minecraft/customization/chocapic13-shaders shaders] | * Chocapic13 and his [https://www.curseforge.com/minecraft/customization/chocapic13-shaders shaders] | ||
** reference for bloom | ** reference for bloom | ||
| Line 11: | Line 11: | ||
** reference for RSM global illumination | ** reference for RSM global illumination | ||
** testing stuff and helping out | ** testing stuff and helping out | ||
| + | ** RTAO solution in Kappa 3.x based on Raspberry Shaders | ||
* Xenith | * Xenith | ||
** for helping me on some of the groundwork and on PCSS | ** for helping me on some of the groundwork and on PCSS | ||
| Line 20: | Line 21: | ||
** Shaderpack wordmark design (Font and sizing) | ** Shaderpack wordmark design (Font and sizing) | ||
* Kappa Shader icon made by [https://github.com/juniebyte June] | * Kappa Shader icon made by [https://github.com/juniebyte June] | ||
| + | * [https://github.com/zombye/spectrum Spectrum by Zombye] used as reference in Kappa Shader 3.x and newer for | ||
| + | ** screenspace contact shadows (I just can't figure them out myself, so I gave up on my own implementation) | ||
| + | ** shadowmap filtering | ||
| + | ** water normals and parallax calculation | ||
| + | ** normal data encoding method | ||
| + | ** hammon diffuse implementation | ||
| + | ** GGX microsurface approximation for rough reflections | ||
| + | ** also general thanks to Zombye for helping out on a couple small questions | ||
Latest revision as of 17:43, 27 March 2021
- Capt Tatsu and his BSL Shaders
- assisting me with getting the groundwork done
- SSAO solution based on BSL
- Chocapic13 and his shaders
- reference for bloom
- Jessie and his vast atmospherics knowledge
- QA on physical accuracy :p
- robobo1221
- helping me on understanding raymarching
- Rutherin
- reference for RSM global illumination
- testing stuff and helping out
- RTAO solution in Kappa 3.x based on Raspberry Shaders
- Xenith
- for helping me on some of the groundwork and on PCSS
- the shaderLABS Discord for giving ideas and assisting in solving Problems
- John Chapman's Lens Flare: http://john-chapman-graphics.blogspot.com/2013/02/pseudo-lens-flare.html
- John Hable's Filmic Worlds for Tonemapper Reference: http://filmicworlds.com/blog/filmic-tonemapping-operators/
- Logos made by jwgraphicdesign
- Nostalgia Shader icon
- Shaderpack wordmark design (Font and sizing)
- Kappa Shader icon made by June
- Spectrum by Zombye used as reference in Kappa Shader 3.x and newer for
- screenspace contact shadows (I just can't figure them out myself, so I gave up on my own implementation)
- shadowmap filtering
- water normals and parallax calculation
- normal data encoding method
- hammon diffuse implementation
- GGX microsurface approximation for rough reflections
- also general thanks to Zombye for helping out on a couple small questions